About
I'm a product designer and UX researcher pursuing a Master's in Human Centered Design and Engineering at the University of Washington, graduating June 2027. I just wrapped a UX research co-op on Microsoft's CoreAI team, where I led usability research on Microsoft Foundry. The study surfaced a Severity-4 blocker that affected 8 out of 8 participants and turned a deprioritized known bug into a priority fix.
Past projects span identity verification, accessibility in education, climate tech, and maternal health. That work has been published in Cal Poly's TAGA Journal, recognized at CHI's Student Design Competition, and contributed to an early-stage startup's first investor round. AI, accessibility, and trust are the throughlines.
Outside of work I teach preschool and organize hackathons.
What I bring
How I actually work
On Foundry, every methodological call was mine: recruitment, protocol, the mid-study choice to give participants a workaround. Reviews were veto-gates, not approval-gates. That's how I move fast in fuzzy projects without losing the people who need to weigh in.
On Nox+, I'd advocated for an AI document scanner. Strong demo, mockups in motion. But the research kept saying the blocker was trust, not convenience. We killed it and rebuilt around the privacy panels we'd been treating as a B-feature. Apple shipped Digital ID six months later. Same bet.
On Saksham, IRB constraints meant I couldn't directly include the kids I was designing for. I had to triangulate through parents, educators, and accessibility experts. I named that limitation in the paper. Honest about gaps; honest about what you can claim.
Published & recognized
Life through my eyes 🌸
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